Mastering MapKit in SwiftUI. Interactions.

MapKit provides us with a very rich API as part of the next iteration of the SwiftUI framework. This week, we will continue the topic by learning how to handle interactions using the new MapKit API in SwiftUI.

Enhancing the Xcode Simulators.
Compare designs, show rulers, add a grid, quick actions for recent builds. Create recordings with touches & audio, trim and export them into MP4 or GIF and share them anywhere using drag & drop. Add bezels to screenshots and videos. Try now

In the previous post, we discussed the map view’s camera position. Let me update your memory with the quick code example.

struct ContentView: View {
    @State private var position: MapCameraPosition = .camera(
        .init(centerCoordinate: .newYork, distance: 10_000_000)
    )
    
    var body: some View {
        Map(position: $position) {
            Marker("New York", monogram: Text("NY"), coordinate: .newYork)
            Marker("Seattle", monogram: Text("SE"), coordinate: .seattle)
            Marker("San Francisco", monogram: Text("SF"), coordinate: .sanFrancisco)
        }
        .onChange(of: position) {
            print(position.camera?.centerCoordinate)
            print(position.positionedByUser)
        }
    }
}

As you can see in the example above, we use the onChange view modifier to track changes in the two-way binding of the camera position. Unfortunately, we can’t get the direct camera position from the binding in the case of user drag. For this particular case, MapKit API introduces the onMapCameraChange view modifier.

struct ContentView: View {
    @State private var position: MapCameraPosition = .camera(
        .init(centerCoordinate: .newYork, distance: 10_000_000)
    )
    
    var body: some View {
        Map(position: $position) {
            Marker("New York", monogram: Text("NY"), coordinate: .newYork)
            Marker("Seattle", monogram: Text("SE"), coordinate: .seattle)
            Marker("San Francisco", monogram: Text("SF"), coordinate: .sanFrancisco)
        }
        .onMapCameraChange(frequency: .continuous) { context in
            print(context.camera)
            print(context.region)
            print(context.rect)
        }
    }
}

In the example above, we use the onMapCameraChange view modifier to track camera changes as soon as the camera position changes. MapKit API allows us to set the frequency of the onMapCameraChange listener by passing an instance of the MapCameraUpdateFrequency type.

The MapCameraUpdateFrequency enum provides us with two options: continuous and onEnd. The first defines nearly real-time changes in the camera position. The second fires whenever the camera position drags finish.

struct ContentView: View {
    @State private var position: MapCameraPosition = .camera(
        .init(centerCoordinate: .newYork, distance: 10_000_000)
    )
    
    var body: some View {
        Map(position: $position) {
            Marker("New York", monogram: Text("NY"), coordinate: .newYork)
            Marker("Seattle", monogram: Text("SE"), coordinate: .seattle)
            Marker("San Francisco", monogram: Text("SF"), coordinate: .sanFrancisco)
        }
        .onMapCameraChange(frequency: .onEnd) { context in
            print(context.camera)
            print(context.region)
            print(context.rect)
        }
    }
}

The second parameter of the onMapCameraChange view modifier is the action closure, which can handle camera position updates. The action closure provides us with an instance of the MapCameraUpdateContext type defining the current map camera, rectangle, and region.

The new MapKit API also introduces the mapCameraKeyframeAnimator view modifier, allowing us to animate the map camera using a keyframe animator.

struct ContentView: View {
    @State private var trigger = false
    @State private var position: MapCameraPosition = .camera(
        .init(centerCoordinate: .newYork, distance: 10_000_000)
    )
    
    var body: some View {
        Map(position: $position) {
            Marker("New York", monogram: Text("NY"), coordinate: .newYork)
            Marker("Seattle", monogram: Text("SE"), coordinate: .seattle)
            Marker("San Francisco", monogram: Text("SF"), coordinate: .sanFrancisco)
        }
        .mapCameraKeyframeAnimator(trigger: trigger) { camera in
            KeyframeTrack(\MapCamera.centerCoordinate) {
                LinearKeyframe(.newYork, duration: 2)
                LinearKeyframe(.seattle, duration: 2)
                LinearKeyframe(.sanFrancisco, duration: 2)
            }
            
            KeyframeTrack(\MapCamera.distance) {
                LinearKeyframe(camera.distance, duration: 2)
                LinearKeyframe(camera.distance * 2, duration: 2)
                LinearKeyframe(camera.distance, duration: 2)
            }
        }
        .task {
            trigger.toggle()
        }
    }
}

As you can see in the example above, we use the mapCameraKeyframeAnimator view modifier to define a trigger value. Trigger value allows us to animate the map camera whenever the trigger value changes.

The second parameter of the mapCameraKeyframeAnimator view modifier is the KeyframesBuilder closure, which allows us to define a set of keyframe tracks. Inside these tracks, we describe the transition states to iterate our animation.

As you can see, we can animate all the properties of the MapCamera type. In our example, we animate the map camera’s center location and distance. The KeyframesBuilder closure also provides us with the initial value of the map camera, allowing us to read the value of the map camera before animation.

Last, the topic to cover is the map selection feature. The Map view provides an initializer with a selection parameter, allowing us to offer a two-way binding for map content selection.

struct ContentView: View {
    @State private var selection: Int?
    @State private var position: MapCameraPosition = .camera(
        .init(centerCoordinate: .newYork, distance: 10_000_000)
    )
    
    var body: some View {
        Map(position: $position, selection: $selection) {
            Marker("New York", monogram: Text("NY"), coordinate: .newYork)
                .tag(1)
            Marker("Seattle", monogram: Text("SE"), coordinate: .seattle)
                .tag(2)
            Marker("San Francisco", monogram: Text("SF"), coordinate: .sanFrancisco)
                .tag(3)
        }
        .onChange(of: selection) {
            print("selection changed:", selection)
        }
    }
}

In the example above, we define a state property to store the currently selected value of the map. We also annotate our markers using the tag view modifier. Remember that the type of the selection property must be the same as the tag you provide to the map content.

Today, we learned how to handle interactions on the map using the set of new view modifiers which is the part of the new rich MapKit API in SwiftUI. I hope you enjoy the post. Feel free to follow me on Twitter and ask your questions related to this post. Thanks for reading, and see you next week!

  1. Mastering MapKit in SwiftUI. Basics.
  2. Mastering MapKit in SwiftUI. Customizations.
  3. Mastering MapKit in SwiftUI. Camera.
  4. Mastering MapKit in SwiftUI. Interactions.