Hover effect in SwiftUI
Apple introduced the hover effect a few years ago to improve the interaction of the trackpads on iPadOS. Later, it became available on tvOS, producing the same effect while the user navigated through the app using Apple TV Remote. Nowadays, we can use the hover effect in response to eye focus on visionOS. This week, we will learn all about hover effect interaction in SwiftUI.
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hoverEffect view modifier
SwiftUI provides us the hoverEffect modifier that we can attach to any view. This modifier enables the transformation of eye focus or mouse pointer into the covering view shape. It is tough to explain this transformation and better to see. Let’s run the example on an iPad or Vision Pro simulator.
import SwiftUI
struct RootView: View {
var body: some View {
Text("Hello World!")
.hoverEffect()
}
}
Fortunately, iPad simulator supports trackpad simulation. You have to enable it by using I/O -> Input -> Send cursor to Device menu. Now we can see the pointer on the screen. Let’s cover the text view with the pointer.
SwiftUI provides us the HoverEffect struct that describes three types of transformation of the pointer into a view shape. By default, hoverEffect modifier uses the first one, which is called automatic. Besides that, we have highlight and lift transformations. You can use them by only passing it as a parameter of the hoverEffect modifier.
struct RootView: View {
var body: some View {
VStack {
Text("Hello")
.hoverEffect(.lift)
Text("World")
.hoverEffect(.highlight)
}
}
}
Highlight transformation describes an effect that morphs the pointer into a platter behind the view and shows a light source indicating position. On the other hand, lift transformation defines an effect that slides the pointer under the view and disappears as the view scales up and gains a shadow. Usually, we need the automatic transformation that attempts to determine the effect automatically.
struct ContentView: View {
@State private var isEnabled = false
var body: some View {
VStack {
Toggle(isOn: $isEnabled) {
Text(isEnabled ? "Disable" : "Enable")
}
Text("Hello World!")
.hoverEffect(.lift, isEnabled: isEnabled)
}
}
}
As you can see in the example above, the hoverEffect view modifier also allows us to control whenever to turn the effect on or off by using the isEnabled parameter.
The only downside of the hoverEffect view modifier is that you must apply it to every view you want to enable the hover effect. You can easily forget to add it to a particular view. Fortunately, SwiftUI provides the defaultHoverEffect view modifier, allowing us to enable selected hover effects on every view in the hierarchy with a single line of code.
struct ContentView: View {
var body: some View {
VStack {
Text("Hello")
Text("World")
}
.defaultHoverEffect(.lift)
}
}
Whenever you use the defaultHoverEffect on the whole hierarchy, you can use the hoverEffectDisabled view modifier to turn off the hover effect on the particular view.
struct ContentView: View {
var body: some View {
VStack {
Text("Hello")
Text("World")
.hoverEffectDisabled(true)
}
.defaultHoverEffect(.lift)
}
}
onHover view modifier
Now we are familiar with the standard types of hover effect that SwiftUI provides us. But what about custom effects? Happily, SwiftUI enables us to create super custom hover effects by using onHover modifier. This modifier allows us to register a closure that will be called whenever the pointer intersects the view. onHover modifier enables all the power of animations in SwiftUI that we can use to highlight interaction.
struct CustomView: View {
@State private var hovered = false
var body: some View {
Text("Hello World!")
.scaleEffect(hovered ? 2.0 : 1.0)
.animation(.default, value: hovered)
.onHover { isHovered in
self.hovered = isHovered
}
}
}
As you can see in the example above, we use onHover modifier to register a closure that delivers us a Boolean value. This Boolean value is true whenever the pointer covers the view. We save the value into a state variable and scale our view using default animation.
To learn more about the power of animation modifier in SwiftUI, take a look at my “Animations in SwiftUI” post.
When you build the custom view, you can use the isHoverEffectEnabled environment value to understand whether to apply a custom hover effect.
struct CustomView: View {
@Environment(\.isHoverEffectEnabled) var isEnabled
@State private var hovered = false
var body: some View {
Text("Hello World!")
.scaleEffect(hovered && isEnabled ? 2.0 : 1.0)
.animation(.default, value: hovered)
.onHover { isHovered in
self.hovered = isHovered
}
}
}
onContinuousHover view modifier
SwiftUI also provides the onContinuousHover view modifier, allowing us to track the hover phases. For example, you can read the hover’s location and react whenever it changes.
struct CustomView: View {
@State private var scale = 1.0
var body: some View {
Text("Hello World!")
.scaleEffect(scale)
.animation(.default, value: scale)
.onContinuousHover { phase in
switch phase {
case .active(let location):
scale = location.y / location.x
case .ended:
scale = 1
}
}
}
}
Conclusion
I am pleased to see that hover effect expands from iPadOS and tvOS to visionOS. Feel free to follow me on Twitter and ask your questions related to this post. Thanks for reading, and see you next week!