Window management in SwiftUI

One of the significant additions to the current iteration of the SwiftUI framework was window management APIs. We can open a separate window using the new environment APIs and create a menu bar app using the new scene APIs. This week we will learn how to use new window management APIs in SwiftUI.

Enhancing the Xcode Simulators.
Compare designs, show rulers, add a grid, quick actions for recent builds. Create recordings with touches & audio, trim and export them into MP4 or GIF and share them anywhere using drag & drop. Add bezels to screenshots and videos. Try now

Multiple windows support

You can always check whenever the platform you are running supports multiple window environments using the supportsMultipleWindows environment value.

struct ContentView: View {
    @Environment(\.supportsMultipleWindows)
    private var supportsMultipleWindows
    
    var body: some View {
        if supportsMultipleWindows {
            Text("Supports multiple windows")
        } else {
            Text("Doesn't support multiple windows")
        }
    }
}

Single window

SwiftUI provides a new scene type to define a single window on macOS.

@main struct MyApp: App {
    var body: some Scene {
        #if os(macOS)
        Window("Statistics", id: "stats") {
            StatisticsView()
        }
        #endif
        
        WindowGroup {
            ContentView()
        }
    }
}

As you can see in the example above, we use the new Window scene type to define a single window assigned to a particular identifier. Now we can use the openWindow environment value to open a window with the dedicated identifier.

struct ContentView: View {
    @Environment(\.openWindow) private var openWindow
    
    var body: some View {        
        Button("Open statistics") {
            openWindow(id: "stats")
        }
    }
}

To learn more about scenes in SwiftUI, take a look at my dedicated “Managing scenes in SwiftUI” post.

Window group

Another addition to the scene API is the new overload of the WindowGroup scene type allowing us to register a window group displaying items by identifier.

@main struct MyApp: App {
    var body: some Scene {
        #if os(macOS)
        WindowGroup(for: Item.ID.self) { $itemId in
            ItemView(itemId: itemId ?? UUID())
        }
        #endif
        
        WindowGroup {
            ContentView()
        }
    }
}

In the example above, we register a window group for a particular identifier type. Now we can use the same environment value to open a window by providing an item identifier.

struct ContentView: View {
    @Environment(\.openWindow) private var openWindow
    
    let items: [Item]
    
    var body: some View {
        List(items) { item in
            Button("open \(item.title)") {
                openWindow(id: "item", value: item.id)
            }
        }
    }
}

Window styling

The SwiftUI framework provides a few ways of styling windows using view modifiers. First, we can display or hide the title of the window by applying the windowStyle view modifier. It accepts hiddenTitleBar or titleBar values. This view modifier should be used on the window itself.

Another option is to use the presentedWindowStyle view modifier on the view hierarchy, which will set the particular style for windows created by this view hierarchy.

Menu bar apps are very popular on macOS, and now we have a native way to build them in SwiftUI. There is a new scene type called MenuBarExtra. It appears in the system menu bar and presents its content in a pull-down menu.

@main struct MyApp: App {
    var body: some Scene {
        #if os(macOS)
        MenuBarExtra {
            MenuBarView()
        } label: {
            Label("MyApp", systemImage: "star")
        }
        #endif
        
        WindowGroup {
            ContentView()
        }
    }
}

You can control the visibility of the menu bar icon via another overload accepting a boolean binding.

@main struct MyApp: App {
    @State private var menuBarExtraShown = true
    
    var body: some Scene {
        #if os(macOS)
        MenuBarExtra(isInserted: $menuBarExtraShown) {
            MenuBarView()
        } label: {
            Label("MyApp", systemImage: "star")
        }
        #endif
        
        WindowGroup {
            ContentView()
        }
    }
}

Menu bar apps can render their content as a menu or inside a dedicated window. You can control this behavior using the menuBarExtraStyle view modifier.

@main struct MyApp: App {
    @State private var menuBarExtraShown = true
    
    var body: some Scene {
        #if os(macOS)
        MenuBarExtra(isInserted: $menuBarExtraShown) {
            MenuBarView()
        } label: {
            Label("MyApp", systemImage: "star")
        }
        .menuBarExtraStyle(.window)
        #endif
        
        WindowGroup {
            ContentView()
        }
    }
}

Conclusion

Today we learned how to use new APIs to manage windows in SwiftUI. The declarative approach we used to see for views is working for high-level concepts like windows now. Feel free to use it to build iOS, iPadOS, and macOS apps in a single codebase. Feel free to follow me on Twitter and ask your questions related to this post. Thanks for reading, and see you next week!