Customizing windows in SwiftUI
SwiftUI has become the leading framework for building apps on all Apple platforms. Almost half of these platforms support multiple windows, so we see more APIs allowing us to manipulate windows. This week, we will learn how to customize windows in SwiftUI using new APIs.
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Size
The SwiftUI framework provides the defaultSize view modifier, which allows us to set the default size of the window.
struct SugarBotApp: App {
var body: some Scene {
WindowGroup {
RootView()
}
WindowGroup(id: "search") {
SearchFeatureView()
}
.defaultSize(width: 500, height: 500)
}
}
To learn more about the basics of window management in SwiftUI, take a look at my “Window management in SwiftUI” post.
As you can see in the example above, we use the defaultSize view modifier to set the default window size to 300x500 points. Most of the Apple platforms support the window resizability feature. The SwiftUI framework introduces the windowResizability view modifier to control how users can resize the window.
struct SugarBotApp: App {
var body: some Scene {
WindowGroup {
RootView()
}
WindowGroup(id: "search") {
SearchFeatureView()
}
.defaultSize(width: 500, height: 800)
.windowResizability(.contentSize)
}
}
In the example above, we set the resizability option to the content size, which prevents the user from changing the window’s size to less than the minimal content size and more than the maximal content size.
struct SugarBotApp: App {
var body: some Scene {
WindowGroup {
RootView()
}
WindowGroup(id: "search") {
SearchFeatureView()
}
.defaultSize(width: 500, height: 800)
.windowResizability(.contentMinSize)
}
}
Another option is the contentMinSize case, which prevents the user from changing the window size to less than its content but doesn’t control the maximal size of the window.
Placement
Whenever you use the openWindow environment value to open a window, it appears in front of the last opened window. However, you can control the window placement using the defaultWindowPlacement view modifier.
struct SugarBotApp: App {
var body: some Scene {
WindowGroup {
RootView()
}
WindowGroup(id: "search") {
SearchFeatureView()
}
.defaultWindowPlacement { content, context in
#if os(visionOS)
if context.windows.last?.id == "search" {
return WindowPlacement(.trailing(context.windows.last!))
} else {
return WindowPlacement(.utilityPanel)
}
#else
// ...
#endif
}
}
}
As you can see in the example above, we use the defaultWindowPlacement view modifier to tune the placement. The defaultWindowPlacement view modifier takes the closure returning an instance of the WindowPlacement type. The WindowPlacement type defines the Position type, allowing us to control which edge to place a window on.
To learn more about windows on visionOS, take a look at my “Introducing SwiftUI on visionOS” post.
The SwiftUI framework defines the utilityPanel position on the visionOS, which displays the window slightly below the presenting window. We also got the identifier of the last presented window to display it on the trailing edge whenever it is a search window.
struct SugarBotApp: App {
var body: some Scene {
WindowGroup {
RootView()
}
WindowGroup(id: "search") {
SearchFeatureView()
}
.defaultSize(width: 500, height: 800)
.windowResizability(.contentSize)
.defaultWindowPlacement { content, context in
#if os(visionOS)
// ...
#else
let size = content.sizeThatFits(.unspecified)
let positionX = context.defaultDisplay.bounds.midX - (size.width / 2)
let positionY = context.defaultDisplay.bounds.maxY - size.height
let position = CGPoint(x: positionX, y: positionY)
return WindowPlacement(position, size: size)
#endif
}
}
}
On macOS, we don’t have access to the utilityPanel position or other factory methods like the ones leading and trailing. However, we can access the display property on the context parameter of the closure and retrieve information about the current display. We also use the content parameter to measure the window’s content size and calculate the precise position of the window on the screen.
Bonus tip
The last but not least minor thing I want to talk about is the WindowDragGesture type. This is the gesture type that allows us to react to a window dragging event.
struct SomeView: View {
@GestureState private var isWindowDragging = false
var body: some View {
Text("Some text here")
.redacted(reason: isWindowDragging ? .placeholder : [])
.gesture(
WindowDragGesture()
.updating($isWindowDragging) { _, state, _ in
state = true
}
)
}
}
As you can see in the example above, we use the instance of the WindowDragGesture type to handle the window dragging event and redact the text while the user moves the window.
Today we learned how to customize windows on iPadOS, macOS and visionOS. I hope you enjoy the post. Feel free to follow me on Twitter and ask your questions related to this post. Thanks for reading, and see you next week!